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Global Augmented Reality in eLearning Market
Report Code: MRR-51118D6 | Publishing Date: September 2020 | Number of Pages: 148

The Global Augmented Reality in eLearning Market to grow from USD 7,808.87 Million in 2019 to USD 28,363.26 Million by 2025, at a Compound Annual Growth Rate (CAGR) of 23.98%.

Market Segmentation & Coverage:

The research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze the trends in each of the following segments:

Based on Component, the Augmented Reality in eLearning Market studied across Hardware, Services, and Solution.

Based on Application, the Augmented Reality in eLearning Market studied across Academic, Corporate, Defense, Government, Healthcare, Manufacturing, and Retail.

Based on Deployment, the Augmented Reality in eLearning Market studied across On-Cloud and On-Premises.

"The Asia-Pacific is projected to witness the highest growth during the forecast period"

Based on Geography, the Augmented Reality in eLearning Market studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region surveyed across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region surveyed across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region surveyed across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom. The Americas commanded the largest size in the Augmented Reality in eLearning Market in 2019, followed by the Europe, Middle East & Africa. On the other hand, the Asia-Pacific expected to grow at the fastest CAGR during the forecast period, followed by the Europe, Middle East & Africa.

Market Dynamics:

The factors attributing to the growth of the market are rising focused towards digitalization of the education system, growing acceptance of ar technology for corporate education or training, and demand for a personal learning experience in diversified fields. However, some factors such as lack of industry standards and operability may hinder the market growth. The Augmented Reality in eLearning Market expected to showcase the opportunities such as growing adopting in defense and healthcare for simulation and training and continuous technology advancement in augmented reality. Soon market may face the possible challenges in the growth due to high capital investment and reluctance to new technologies. However, the key players in the market are putting regressive efforts to provide innovative offerings and benchmark strategies in the market.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

360iResearch Competitive Strategic Window:

The 360iResearch Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

360iResearch FPNV Positioning Matrix:

The 360iResearch FPNV Positioning Matrix evaluates and categorizes the vendors in the Augmented Reality in eLearning Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Company Usability Profiles:

The Augmented Reality in eLearning Market is highly competitive and characterized by the presence of a large number of international and regional players in the market. The market has witnessed increased competition between vendors based on the pricing model, technology differentiation, brand name, quality of service, price differentiation, and technical expertise.

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Augmented Reality in eLearning Market, including Apple Inc., Barco NV, Blackboard Inc., CemtrexLabs, Cisco Systems, Inc., Dell Technologies, Digital Samba SL, Google, LLC, Hitachi, Ltd., HTC Corporation, IBM Corp., Immertive Pvt. Ltd., Microsoft Corp, Oracle Corporation, Panasonic Corporation, Rams Creative Technologies Pvt. Ltd., Samsung Electronics Co., Ltd., Sony Corporation, Veative Labs, and WIZ IQ.

  1. Preface
    1. Objectives of the Study
    2. Market Segmentation & Coverage
    3. Years Considered for the Study
    4. Currency & Pricing
    5. Language
    6. Stakeholders
  2. Research Methodology
    1. Research Process
      1. Define: Research Objective
      2. Determine: Research Design
      3. Prepare: Research Instrument
      4. Collect: Data Source
      5. Analyze: Data Interpretation
      6. Formulate: Data Verification
      7. Publish: Research Report
      8. Repeat: Report Update
    2. Research Execution
      1. Initiation: Research Process
      2. Planning: Develop Research Plan
      3. Execution: Conduct Research
      4. Verification: Finding & Analysis
      5. Publication: Research Report
    3. Research Outcome
  3. Executive Summary
    1. Introduction
    2. Market Outlook
    3. Component Outlook
    4. Application Outlook
    5. Deployment Outlook
    6. Geography Outlook
    7. Competitor Outlook
  4. Market Overview
    1. Introduction
  5. Market Dynamics
    1. Introduction
    2. Drivers
      1. Growing acceptance of AR technology for corporate education or training
      2. Rising focused towards digitalization of the education system
      3. Demand for a personal learning experience in diversified fields
    3. Restraints
      1. Lack of industry standards and operability
    4. Opportunities
      1. Continuous technology advancement in augmented reality
      2. Growing adopting in defense and healthcare for simulation and training
    5. Challenges
      1. High capital investment and reluctance to new technologies
  6. Market Insights
    1. Porters Five Forces Analysis
      1. Threat of New Entrants
      2. Threat of Substitutes
      3. Bargaining Power of Customers
      4. Bargaining Power of Suppliers
      5. Industry Rivalry
    2. Cumulative Impact of COVID-19
    3. Client Customizations
  7. Global Augmented Reality in eLearning Market, By Component
    1. Introduction
    2. Hardware
    3. Services
    4. Solution
  8. Global Augmented Reality in eLearning Market, By Application
    1. Introduction
    2. Academic
    3. Corporate
    4. Defense
    5. Government
    6. Healthcare
    7. Manufacturing
    8. Retail
  9. Global Augmented Reality in eLearning Market, By Deployment
    1. Introduction
    2. On-Cloud
    3. On-Premises
  10. Americas Augmented Reality in eLearning Market
    1. Introduction
    2. Argentina
    3. Brazil
    4. Canada
    5. Mexico
    6. United States
  11. Asia-Pacific Augmented Reality in eLearning Market
    1. Introduction
    2. Australia
    3. China
    4. India
    5. Indonesia
    6. Japan
    7. Malaysia
    8. Philippines
    9. South Korea
    10. Thailand
  12. Europe, Middle East & Africa Augmented Reality in eLearning Market
    1. Introduction
    2. France
    3. Germany
    4. Italy
    5. Netherlands
    6. Qatar
    7. Russia
    8. Saudi Arabia
    9. South Africa
    10. Spain
    11. United Arab Emirates
    12. United Kingdom
  13. Competitive Landscape
    1. FPNV Positioning Matrix
      1. Quadrants
      2. Business Strategy
      3. Product Satisfaction
    2. Market Ranking Analysis
    3. Market Share Analysis
    4. Competitive Scenario
      1. Merger & Acquisition
      2. Agreement, Collaboration, & Partnership
      3. New Product Launch & Enhancement
      4. Investment & Funding
      5. Award, Recognition, & Expansion
  14. Company Usability Profiles
    1. Apple Inc.
    2. Barco NV
    3. Blackboard Inc.
    4. CemtrexLabs
    5. Cisco Systems, Inc.
    6. Dell Technologies
    7. Digital Samba SL
    8. Google, LLC
    9. Hitachi, Ltd.
    10. HTC Corporation
    11. IBM Corp.
    12. Immertive Pvt. Ltd.
    13. Microsoft Corp
    14. Oracle Corporation
    15. Panasonic Corporation
    16. Rams Creative Technologies Pvt. Ltd.
    17. Samsung Electronics Co., Ltd.
    18. Sony Corporation
    19. Veative Labs
    20. WIZ IQ
  15. Appendix
    1. Discussion Guide

List of Tables

  1. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2017-2025 (USD MILLION)
  2. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  15. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  16. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  17. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  18. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  19. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  20. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  21. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  22. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  23. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  24. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  25. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  26. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  27. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  28. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  29. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  30. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  31. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  32. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  33. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  34. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  35. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  36. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  37. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  38. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  39. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  40. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  41. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  42. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  43. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  44. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  45. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  46. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  47. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  48. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  49. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  50. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  51. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  52. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  53. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  54. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  55. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  56. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  57. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  58. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  59. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  60. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  61. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  62. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  63. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  64. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  65. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  66. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  67. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  68. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  69. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  70. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  71. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  72. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  73. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  74. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  75. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  76. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  77. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  78. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  79. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  80. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  81. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  82. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  83. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  84. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  85. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  86. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  87. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  88. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  89. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  90. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  91. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  92. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  93. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  94. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  95. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  96. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  97. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  98. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  99. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  100. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  101. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  102. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  103. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  104. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2017-2025 (USD MILLION)
  105. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: SCORES
  106. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: BUSINESS STRATEGY
  107. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: PRODUCT SATISFACTION
  108. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: RANKING
  109. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: MERGER & ACQUISITION
  110. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
  111. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
  112. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: INVESTMENT & FUNDING
  113. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: AWARD, RECOGNITION, & EXPANSION

List of Figures

  1. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: RESEARCH PROCESS
  2. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: RESEARCH EXECUTION
  3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019 VS 2025 (USD MILLION)
  4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2019 VS 2025 (USD MILLION)
  5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2019 VS 2025 (USD MILLION)
  6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2019 VS 2025 (USD MILLION)
  7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (USD MILLION)
  8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2017-2025 (USD MILLION)
  9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (%)
  10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (USD MILLION)
  11. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2025
  12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: MARKET DYNAMICS
  13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: PORTERS FIVE FORCES ANALYSIS
  14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2019 VS 2025 (%)
  15. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2019 VS 2025 (USD MILLION)
  16. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2025
  17. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2019 VS 2025 (USD MILLION)
  18. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, 2019 VS 2025 (USD MILLION)
  19. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, 2019 VS 2025 (USD MILLION)
  20. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2019 VS 2025 (%)
  21. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2019 VS 2025 (USD MILLION)
  22. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2025
  23. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, 2019 VS 2025 (USD MILLION)
  24. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, 2019 VS 2025 (USD MILLION)
  25. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, 2019 VS 2025 (USD MILLION)
  26. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, 2019 VS 2025 (USD MILLION)
  27. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, 2019 VS 2025 (USD MILLION)
  28. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, 2019 VS 2025 (USD MILLION)
  29. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, 2019 VS 2025 (USD MILLION)
  30. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2019 VS 2025 (%)
  31. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2019 VS 2025 (USD MILLION)
  32. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2025
  33. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, 2019 VS 2025 (USD MILLION)
  34. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, 2019 VS 2025 (USD MILLION)
  35. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (%)
  36. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (USD MILLION)
  37. COMPETITIVE STRATEGIC WINDOW FOR AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2025
  38. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  39. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  40. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  41. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  42. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  43. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (%)
  44. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (USD MILLION)
  45. COMPETITIVE STRATEGIC WINDOW FOR ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2025
  46. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  47. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  48. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  49. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  50. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  51. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  52. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  53. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  54. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (%)
  56. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2019 VS 2025 (USD MILLION)
  57. COMPETITIVE STRATEGIC WINDOW FOR EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2025
  58. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  59. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  60. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  61. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  62. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  63. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  64. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  65. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  66. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  67. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  68. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GEOGRAPHY, 2017-2025 (USD MILLION)
  69. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: 360IRESEARCH FPNV POSITIONING MATRIX
  70. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: 360IRESEARCH MARKET SHARE ANALYSIS
  71. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL AUGMENTED REALITY IN ELEARNING MARKET, BY TYPE