Amusement Parks

Amusement Parks Market by Type (Amusement Arcades, Theme Parks, Water Parks), Revenue Source (Food & Beverage, Hospitality, Merchandizing), Age Limit - Global Forecast 2024-2030

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[190 Pages Report] The Amusement Parks Market size was estimated at USD 50.97 billion in 2023 and expected to reach USD 54.08 billion in 2024, at a CAGR 7.41% to reach USD 84.08 billion by 2030.

Amusement Parks Market
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An amusement park is a commercial park that entertains its attractions through rides, games, shops, exhibits and shows. Amusement parks play a significant role in the broader entertainment industry, often as major tourist attractions. Their unique combination of rides, shows, food, and merchandise has become crucial to leisure culture. Meanwhile, the increasing participation in recreational and outdoor activities has impacted the development of amusement parks. In addition, the favorable regulations associated with the safety concerns in amusement parks have also boosted the growth of amusement parks. However, the high cost associated with the maintenance and excess energy consumption is a significant challenge for the industry players. Companies are continuously working towards cutting costs and diversely adopting alternative energy sources to remain agile within the ever-evolving industry landscape. Moreover, integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) has created future opportunities for the key players. In addition, the adoption of renewable energy infrastructure worldwide has also contributed to the evolving amusement park industry.

Regional Insights

In America, countries including the United States and Canada are major economies in the amusement park industry with a strong legacy of iconic parks such as Disneyland and Universal Studios. Additionally, in America, a substantial chunk of the customer base seeking diverse and immersive entertainment experiences has also witnessed a significant need for amusement parks. The trend of transforming popular films and television shows into theme park attractions has been fetching massive investments in this region. Similarly, the amusement park industry in Europe is characterized by European countries' rich history and storytelling culture, offering a unique blend of classic fairy tale settings and futuristic attractions. Moreover, the increasing investments in tourism and entertainment industry also contribute to the expansion of amusement parks. The Middle East and Africa region represents an untapped market with enormous potential leaning towards integrating local cultural themes with the mainstream amusement park model. Furthermore, the Asia Pacific features a diverse customer palette, with parks in China, Japan, and India catering to the varied needs of consumers. Major economies such as China back its amusement park industry with aggressive investment policies, promoting indigenous parks such as Shanghai Disneyland. At the same time, in Japan, the intersection of technology and animation within amusement parks presents unique offerings. India's burgeoning middle class presents an untapped customer base pushing recent initiatives towards park infrastructure development. With the right blend of creativity, innovation, and alignment to regional preferences and needs, the industry can expect to see new heights of success across these regions.

Type: Increasing popularity of gaming arcades and water parks tends to meet

Amusement arcades, also known as gaming arcades, combine virtual and physical spaces to create a surreal entertainment experience. This arcade caters primarily to younger audiences seeking short-term engagement or micro-entertainment. At the same time, theme parks offer extensive, immersive entertainment experiences that appeal to a broad demographic, from children to adults. They often use storytelling, thematic consistency, and technology to create unforgettable fantasies for visitors and tourists. In addition, water parks primarily cater to outdoor enthusiasts and families seeking respite from hot summers. These parks offer water rides, swimming pools, and water-based attractions. All three types of amusement parks embrace novel technologies, reflecting a shared commitment to innovation. However, while amusement arcades and theme parks tend to be more technology-oriented, leveraging virtual and augmented reality, water parks focus more on enhancing physical experiences with innovative water attractions.

Revenue Source: Establishment of food & beverages and merchandise retailers in the amusement industry caters to better revenue growth

In the amusement park industry, food and beverages form a significant part of a park's revenue. This category includes items prepared and sold within the park premises, such as meals, snacks, desserts, and drinks. Vendors range from quick-service spots to full-service restaurants. Coca-Cola, Nestle, and PepsiCo are among the major beverage providers associated with many parks. Hospitality contributes directly to park revenue through on-site accommodations such as hotels and lodges. In addition, many parks are exploring partnerships with hotel chains to open themed accommodations within the amusement parks. Moreover, the revenue from merchandising includes the sale of theme-related products such as clothing, toys, and collectibles. Customers often purchase these items as souvenirs or gifts, thus augmenting park revenue while promoting their brands. At the same time, ticket sales form the primary revenue source for amusement parks, ranging from single-entry tickets to seasonal passes and VIP experiences. Ticket revenue is the principal source, followed by food & beverages due to constant demand throughout the visitor's stay.

Age Limit: Widening amusement parks in various age groups to meet thrill and adventures

In the amusement park industry, the 19 to 35-year-old segment, largely comprised of young adults and millennials, tends to be more adventurous and thrill-seeking. They seek adrenaline-driven rides such as high-speed roller coasters and water-based adventure rides. Moreover, the 36-50 year segment prefers a balance of thrill and family-friendly rides. The customers who fall under this segment typically prefer an even mix of thrill rides and immersive experiences. Furthermore, the 51-65 age group prefers more relaxing and passive experiences, including theater shows, musical events, and gentle rides. While, children and teenagers up to 18 years old generally prefer whimsical and fantasy-based attractions, interactive exhibits, and age-appropriate thrill rides.

Market Dynamics

The market dynamics represent an ever-changing landscape of the Amusement Parks Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Disruption Analysis

The market disruption analysis delves into the core elements associated with market-influencing changes, including breakthrough technological advancements that introduce novel features, integration capabilities, regulatory shifts that could drive or restrain market growth, and the emergence of innovative market players challenging traditional paradigms. This analysis facilitates a competitive advantage by preparing players in the Amusement Parks Market to pre-emptively adapt to these market-influencing changes, enhances risk management by early identification of threats, informs calculated investment decisions, and drives innovation toward areas with the highest demand in the Amusement Parks Market.

Porter’s Five Forces Analysis

The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the Amusement Parks Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.

Value Chain & Critical Path Analysis

The value chain of the Amusement Parks Market encompasses all intermediate value addition activities, including raw materials used, product inception, and final delivery, aiding in identifying competitive advantages and improvement areas. Critical path analysis of the <> market identifies task sequences crucial for timely project completion, aiding resource allocation and bottleneck identification. Value chain and critical path analysis methods optimize efficiency, improve quality, enhance competitiveness, and increase profitability. Value chain analysis targets production inefficiencies, and critical path analysis ensures project timeliness. These analyses facilitate businesses in making informed decisions, responding to market demands swiftly, and achieving sustainable growth by optimizing operations and maximizing resource utilization.

Pricing Analysis

The pricing analysis comprehensively evaluates how a product or service is priced within the Amusement Parks Market. This evaluation encompasses various factors that impact the price of a product, including production costs, competition, demand, customer value perception, and changing margins. An essential aspect of this analysis is understanding price elasticity, which measures how sensitive the market for a product is to its price change. It provides insight into competitive pricing strategies, enabling businesses to position their products advantageously in the Amusement Parks Market.

Technology Analysis

The technology analysis involves evaluating the current and emerging technologies relevant to a specific industry or market. This analysis includes breakthrough trends across the value chain that directly define the future course of long-term profitability and overall advancement in the Amusement Parks Market.

Patent Analysis

The patent analysis involves evaluating patent filing trends, assessing patent ownership, analyzing the legal status and compliance, and collecting competitive intelligence from patents within the Amusement Parks Market and its parent industry. Analyzing the ownership of patents, assessing their legal status, and interpreting the patents to gather insights into competitors' technology strategies assist businesses in strategizing and optimizing product positioning and investment decisions.

Trade Analysis

The trade analysis of the Amusement Parks Market explores the complex interplay of import and export activities, emphasizing the critical role played by key trading nations. This analysis identifies geographical discrepancies in trade flows, offering a deep insight into regional disparities to identify geographic areas suitable for market expansion. A detailed analysis of the regulatory landscape focuses on tariffs, taxes, and customs procedures that significantly determine international trade flows. This analysis is crucial for understanding the overarching legal framework that businesses must navigate.

Regulatory Framework Analysis

The regulatory framework analysis for the Amusement Parks Market is essential for ensuring legal compliance, managing risks, shaping business strategies, fostering innovation, protecting consumers, accessing markets, maintaining reputation, and managing stakeholder relations. Regulatory frameworks shape business strategies and expansion initiatives, guiding informed decision-making processes. Furthermore, this analysis uncovers avenues for innovation within existing regulations or by advocating for regulatory changes to foster innovation.

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Amusement Parks Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Amusement Parks Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments
  • Tamil Nadu Planning a Disney-like 100-acre Amusement Park Outside Chennai

    Tamil Nadu's new tourism policy highlights twelve priority segments, including Adventure Tourism, Recreation Tourism, and Film Tourism. As part of this initiative, there are plans to develop a large-format 100-acre theme park on the outskirts of Chennai, with private sector involvement, similar to renowned global theme parks such as Disney and Universal Studios. Additionally, efforts will be made to collaborate with golf courses in hilly regions for the development of tourist accommodation facilities, further enhancing recreation tourism. [Published On: 2023-09-27]

  • Six Flags to Accelerate Digital Transformation in the Amusement Park Industry and Launch a Cutting-Edge Virtual Assistant Powered by Google Cloud's Generative AI

    Six Flags Entertainment Corporation joined forces with Google Cloud to expedite its digital transformation. As part of this collaboration, Six Flags is expected to introduce a virtual assistant powered by generative AI provided by Google Cloud. This strategic partnership aims to enhance visitor experiences and optimize business operations across all Six Flags parks. Leveraging the advanced technology offered by Google Cloud, Six Flags would be able to deliver improved operations, personalized services, and enhanced customer experiences throughout their park portfolio. [Published On: 2023-08-29]

  • Enormous ‘Amusement Park’ Costing USD 2 Billion Announced in Oklahoma to Boost Tourism in the United States

    The American Heartland Theme Park & Resort, a USD 2 billion project set to launch in 2026 in Oklahoma in the U.S. With an estimated annual attendance of 4.9 million guests, this amusement park is expected to be a major attraction. The park would offer a wide array of rides, shows, attractions, waterways, and restaurants. The resort, situated on Route 66 in northeast Oklahoma, will span across 1,000 acres, featuring a 300-room hotel, an indoor water park, a 320-acre RV park, and a 300-cabin campground. [Published On: 2023-07-21]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Amusement Parks Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Amusement Parks Market, highlighting leading vendors and their innovative profiles. These include Ardent Leisure Group Limited, Aspro Parks, S.A., CEDAR FAIR, L.P., Columbia Pictures Location Based Entertainment Inc., Comcast Corporation, Compagnie des Alpes, Efteling B.V., Europa-Park GmbH & Co Mack KG, Fantawild Holdings Inc., Fuji-Q Highland Co., Ltd., Herschend Family Entertainment Corporation, Hershey Entertainment & Resorts Company, Imagicaaworld Entertainment Ltd., Knoebels Amusement Resort, Merlin Entertainments Limited, Oriental Land Co.,Ltd., Parques Reunidos Servicios Centrales, S.A., PortAventura, Schlitterbahn, SeaWorld Entertainment, Inc., Six Flags Entertainment Corporation, The Hettema Group, The Walt Disney Company, Toverland B.V. by Gelissen Group, Universal Studios, Village Roadshow Limited, and Wonderla Holidays Ltd..

Amusement Parks Market - Global Forecast 2024-2030
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Market Segmentation & Coverage

This research report categorizes the Amusement Parks Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Amusement Arcades
    • Theme Parks
      • Eco Theme Parks
      • Historical Theme Parks
      • Pop Culture Theme Parks
      • Regional Theme Parks
      • Zoological Theme Parks
    • Water Parks
  • Revenue Source
    • Food & Beverage
    • Hospitality
    • Merchandizing
    • Tickets
  • Age Limit
    • 19 to 35 Years
    • 36 to 50 Years
    • 51 to 65 Years
    • More than 65 Years
    • Up to 18 Years

  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

This research report offers invaluable insights into various crucial aspects of the Amusement Parks Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?

Table of Contents
  1. Preface
  2. Research Methodology
  3. Executive Summary
  4. Market Overview
  5. Market Insights
  6. Amusement Parks Market, by Type
  7. Amusement Parks Market, by Revenue Source
  8. Amusement Parks Market, by Age Limit
  9. Americas Amusement Parks Market
  10. Asia-Pacific Amusement Parks Market
  11. Europe, Middle East & Africa Amusement Parks Market
  12. Competitive Landscape
  13. Competitive Portfolio
  14. List of Figures [Total: 22]
  15. List of Tables [Total: 386]
  16. List of Companies Mentioned [Total: 27]
How Amusement Parks are Integrating Advanced Technologies and Influencing Social Media
October 19, 2023
BLOG
How Amusement Parks are Integrating Advanced Technologies and Influencing Social Media
Amusement parks have been a source of fun and entertainment for all ages. These amusement parks are not just associated with limited rides, manual operations, and tedious paperwork. We live in a world where advanced technologies have taken over almost everything, and amusement parks are no exception. Today, amusement parks are integrating cutting-edge technologies to attract visitors and provide unforgettable experiences. This blog discusses the integration of advanced technologies in amusement parks and their influence on social media.

Augmented Reality and Virtual Reality:

AR and VR are the buzzwords in the world of technology. Most amusement parks now use AR and VR to enhance visitors’ experiences. Several rides, such as roller coasters, pirate ships, and other death-defying rides, are using AR and VR to create a more thrilling experience. Parks like Universal Orlando Resort, Six Flags, and Cedar Fair already use this technology to increase visitor engagement.

Mobile Applications:

In today’s digital age, mobile applications have become integral to our lives. Amusement parks are leveraging this trend by developing their own applications to put all the essential information at visitors’ fingertips. The app is a one-stop shop for visitors to buy tickets, book rides, food orders, and more. By developing mobile apps, amusement parks can save time, increase efficiency, and ultimately provide a better customer experience.

RFID bracelets:

Amusement parks have created another innovative solution to remove the hassle of carrying keys, wallets, and bags. RFID bracelets have become a thing of the past, and amusement parks now offer park-goers a hassle-free experience by providing RFID bracelets. These bracelets work as tickets, lockers, and credit cards. Visitors can leave their belongings behind and enjoy their day without worrying about losing anything.

Social Media Influence:

With social media dominating almost every aspect of our lives, it is no surprise that amusement parks have integrated social media into customer experiences. Today, visitors can share their experiences on social media platforms like Instagram, Snapchat, and Facebook. Many parks have also created their hashtags to boost visitors to share their photos and videos and get them trending on social media platforms. Parks use social media primarily to build brand awareness, attract new visitors, and retain their existing customer base.

Amusement parks are always looking for innovative ways to make the visitor experience as remarkable and memorable as possible. The integration of advanced technologies and social media influence has significantly impacted attracting visitors, enhancing their experiences, and retaining them. By leveraging AR and VR, mobile applications, RFID bracelets, and social media, amusement parks are building their brand, creating a niche for themselves, and enhancing customer satisfaction. The future of amusement parks looks bright, with more cutting-edge technologies and social media trends on the horizon.

Frequently Asked Questions
  1. How big is the Amusement Parks Market?
    Ans. The Global Amusement Parks Market size was estimated at USD 50.97 billion in 2023 and expected to reach USD 54.08 billion in 2024.
  2. What is the Amusement Parks Market growth?
    Ans. The Global Amusement Parks Market to grow USD 84.08 billion by 2030, at a CAGR of 7.41%
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    Ans. Most reports are fulfilled immediately. In some cases, it could take up to 2 business days.
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