Global In-flight Entertainment & Connectivity (IFEC) Market

360iResearch predicts the global in-flight entertainment & connectivity market to grow from USD 4,726.57 million in 2017 to USD 8,152.69 million by 2024, at a Compound Annual Growth Rate (CAGR) of 8.10%. The year 2017 has been considered as the base year, while the forecast period is up to 2024.

Objectives of the Study:

  • To define, describe, and forecast the in-flight entertainment & connectivity market based on findings, observations and facts
  • To provide outline of the in-flight entertainment & connectivity market with respect to major influencing factor such as drivers, restraints, opportunities and challenges
  • To strategically analyze each sub-segment in the in-flight entertainment & connectivity market and its individual growth and its impact towards the growth of overall market
  • To identify strategic opportunities along with statistics regarding the current state of the in-flight entertainment & connectivity market for the interest of stakeholders
  • To provide full and robust picture of the competitive landscape to help in-flight entertainment & connectivity market leaders to benchmark their performance and capitalize the opportunities
  • To understand the competitive landscape of the in-flight entertainment & connectivity by tracking recent developments and collaboration activities of key vendors

Scope of the Report:

The research report categorizes the in-flight entertainment & connectivity market to forecast the revenues and analyze the trends in each of the following segments:

  • Global In-flight Entertainment & Connectivity Market, by Fit
    • Linefit Aircraft
    • Retrofit Aircraft
  • Global In-flight Entertainment & Connectivity Market, by End User
    • Civil & Commercial
    • Military & Defense
  • Global In-flight Entertainment & Connectivity Market, by Platform
    • Fixed-wing Aircraft
    • Rotary-wing Aircraft
  • Global In-flight Entertainment & Connectivity Market, by Geography
    • Americas
      • United States
    • Europe, Middle East & Africa
      • United Kingdom
      • Germany
      • Saudi Arabia
    • Asia-Pacific
      • China
      • Japan
      • India

Company Usability Profiles:

The in-flight entertainment & connectivity market research report provides the company usability profiles and analyze the business overview, business strategy, and business SWOT analysis of the following company:

  • ECHOSTAR CORPORATION
  • Global Eagle Entertainment, Inc.
  • Gogo, Inc.
  • Honeywell International, Inc.
  • Hughes Network Systems, LLC
  • KYMETA CORPORATION
  • Lufthansa Systems GmbH & Co. KG
  • Panasonic Avionics Corporation
  • Rockwell Collins, Inc.
  • Sitaonair
  • Thales S.A.
  • UTC Aerospace Systems
  • Viasat, Inc.
  • Zodiac Aerospace
  • digEcor, Inc.

Report Highlights:

The report provides deep insights on demand forecasts, market trends and micro and macro indicators. In addition, this report provides insights on the factors that are driving and restraining the demand of in-flight entertainment & connectivity market. Moreover, the study highlights current market trends and provides forecast. We also have highlighted future trends in the in-flight entertainment & connectivity market that will impact the demand during the forecast period. Moreover, the competitive analysis of in-flight entertainment & connectivity market brings an insight on the company usability profiles of the leading players. Additionally, the analysis highlights business overview and business SWOT analysis of the key companies in the market.

Reasons to Buy:

The in-flight entertainment & connectivity market research study reveals hidden insights and dynamic, which in turn helps the players in the ecosystem take better strategic decisions. The firms looking for purchasing the global in-flight entertainment & connectivity market research report could look for following prospects on their way to better understand the market that can aid further decision making and possibly identify the best opportunities to exploit.

  • Evaluate the qualitative and quantitative aspects of the report and analyze the in-flight entertainment & connectivity market penetration with respect to industries and geographies.
  • Evaluate the key vendors in the in-flight entertainment & connectivity market in terms of products satisfaction and business strategy. This helps identify consumer preferences and understand its current position in 360iResearch FPNV Positioning Matrix.
  • Evaluates the key vendors and deeply analyze competitive landscape, revenue pockets, market trends, growth prospects, pain points, drivers, restraints, challenges and opportunities of the in-flight entertainment & connectivity market.
  • Preface
    • Objectives of the Study
    • Market Segmentation & Coverage
    • Years Considered for the Study
    • Currency & Pricing
    • Stakeholders
  • Research & Forecasting
    • Research Methodology
      • Research Instruments
        • Secondary Instrument
        • Primary Instrument
      • Research Approaches
        • Bottom-up Approach
        • Top-down Approach
      • Research Reliability & Validity
      • Research Assumptions
      • Vendor Inclusion Criteria
    • Forecasting Methodology
      • Methodology for Market Estimation & Forecasting
      • Significance and Importance of the Market Estimation & Forecasting
  • Executive Summary
  • Premium Insight
    • Market Connectivity
    • Market Data Feed
    • Market Vendor Ranking Analysis
    • Market Dynamics
      • Drivers
        • Need to provide immersive experience throughout the travel journey
        • Major Source of ancillary revenue for airlines from In-flight entertainment and connectivity
        • Increasing demand of connected aircraft and in bandwidth consumption per passenger will support growth
        • Increase in aircraft deliveries
      • Restraints
        • Regulatory frameworks & certification
      • Opportunities
        • Increasing demand for customizable system to enhance passenger engagement
        • High growth wireless AVOD-to-PED market
        • Increasing demand of seat-centric architecture
      • Challenges
        • High installing cost for communication equipments
        • Security issues
    • Porter’s Five Forces Analysis
      • Threat of New Entrants
      • Threat of Substitutes
      • Bargaining Power of Customers
      • Bargaining Power of Suppliers
      • Industry Rivalry
    • Regulatory Framework
    • Technology Trends
      • Social Networking and Content Anywhere
      • Smart SDU
  • Global In-flight Entertainment & Connectivity Market, by Fit
    • Introduction
    • Linefit Aircraft
    • Retrofit Aircraft
  • Global In-flight Entertainment & Connectivity Market, by End User
    • Introduction
    • Civil & Commercial
    • Military & Defense
  • Global In-flight Entertainment & Connectivity Market, by Platform
    • Introduction
    • Fixed-wing Aircraft
    • Rotary-wing Aircraft
  • Global In-flight Entertainment & Connectivity Market, by Geography
    • Introduction
    • Americas In-flight Entertainment & Connectivity Market
      • Americas In-flight Entertainment & Connectivity Market, by Country
        • United States
      • Americas In-flight Entertainment & Connectivity Market, by Fit
      • Americas In-flight Entertainment & Connectivity Market, by End User
      • Americas In-flight Entertainment & Connectivity Market, by Platform
    • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market
      • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Country
        • United Kingdom
        • Germany
        • Saudi Arabia
      • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Fit
      • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by End User
      • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Platform
    • Asia-Pacific In-flight Entertainment & Connectivity Market
      • Asia-Pacific In-flight Entertainment & Connectivity Market, by Country
        • China
        • Japan
        • India
      • Asia-Pacific In-flight Entertainment & Connectivity Market, by Fit
      • Asia-Pacific In-flight Entertainment & Connectivity Market, by End User
      • Asia-Pacific In-flight Entertainment & Connectivity Market, by Platform
  • 360iResearch Competitive Strategic Window
    • Introduction
      • Leverage Zone
      • Vantage Zone
      • Speculative Zone
      • Bottleneck Zone
  • 360iResearch FPNV Positioning Matrix
    • Introduction
    • 360iResearch Scores
      • Forefront
      • Pathfinders
      • Niche
      • Vital
    • Business Strategy
    • Product Satisfaction
  • Competitive News Feed Analysis
  • Company Usability Profiles
    • ECHOSTAR CORPORATION
    • Global Eagle Entertainment, Inc.
    • Gogo, Inc.
    • Honeywell International, Inc.
    • Hughes Network Systems, LLC
    • KYMETA CORPORATION
    • Lufthansa Systems GmbH & Co. KG
    • Panasonic Avionics Corporation
    • Rockwell Collins, Inc.
    • Sitaonair
    • Thales S.A.
    • UTC Aerospace Systems
    • Viasat, Inc.
    • Zodiac Aerospace
    • digEcor, Inc.
  • Appendix
    • Top Reports
    • Author Details

List of Tables (30 Tables)

  • Global In-flight Entertainment & Connectivity Market SIZE, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market RANKING, BY VENDORS, 2017
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Fit, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Linefit Aircraft, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Retrofit Aircraft, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY End User, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Civil & Commercial, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Military & Defense, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Platform, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Fixed-wing Aircraft, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Rotary-wing Aircraft, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY GEOGRAPHY, 2016 - 2024 (USD million)
  • Americas In-flight Entertainment & Connectivity Market SIZE, 2016 - 2024 (USD million)
  • Americas In-flight Entertainment & Connectivity Market SIZE, BY Fit, 2016 - 2024 (USD million)
  • Americas In-flight Entertainment & Connectivity Market SIZE, BY End User, 2016 - 2024 (USD million)
  • Americas In-flight Entertainment & Connectivity Market SIZE, BY Platform, 2016 - 2024 (USD million)
  • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market SIZE, 2016 - 2024 (USD million)
  • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market SIZE, BY Fit, 2016 - 2024 (USD million)
  • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market SIZE, BY End User, 2016 - 2024 (USD million)
  • Europe, Middle East & Africa In-flight Entertainment & Connectivity Market SIZE, BY Platform, 2016 - 2024 (USD million)
  • Asia-Pacific In-flight Entertainment & Connectivity Market SIZE, 2016 - 2024 (USD million)
  • Asia-Pacific In-flight Entertainment & Connectivity Market SIZE, BY Fit, 2016 - 2024 (USD million)
  • Asia-Pacific In-flight Entertainment & Connectivity Market SIZE, BY End User, 2016 - 2024 (USD million)
  • Asia-Pacific In-flight Entertainment & Connectivity Market SIZE, BY Platform, 2016 - 2024 (USD million)
  • 360IRESEARCH SCORES FOR FOREFRONT IN In-flight Entertainment & Connectivity MARKET
  • 360IRESEARCH SCORES FOR PATHFINDERS IN In-flight Entertainment & Connectivity MARKET
  • 360IRESEARCH SCORES FOR NICHE IN In-flight Entertainment & Connectivity MARKET
  • 360IRESEARCH SCORES FOR VITAL IN In-flight Entertainment & Connectivity MARKET
  • 360IRESEARCH FPNV POSITIONING MATRIX BUSINESS STRATEGY FOR In-flight Entertainment & Connectivity MARKET
  • 360IRESEARCH FPNV POSITIONING MATRIX PRODUCT SATISFACTION FOR In-flight Entertainment & Connectivity MARKET

List of Figures (26 Figures)

  • Global In-flight Entertainment & Connectivity Market: YEARS CONSIDERED FOR THE STUDY
  • Global In-flight Entertainment & Connectivity Market: KEY RESEARCH METHODOLOGY
  • Global In-flight Entertainment & Connectivity Market: KEY RESEARCH INSTRUMENTS
  • Global In-flight Entertainment & Connectivity Market: KEY SECONDARY INSTRUMENT SOURCES
  • Global In-flight Entertainment & Connectivity Market: KEY POTENTIAL RESPONDENTS
  • Global In-flight Entertainment & Connectivity Market: KEY BREAKDOWN OF PRIMARY INSTRUMENT
  • Global In-flight Entertainment & Connectivity Market: KEY RESEARCH APPROACHES
  • Global In-flight Entertainment & Connectivity Market: KEY DATA TRIANGULATION
  • Global In-flight Entertainment & Connectivity Market: KEY RESEARCH ASSUMPTIONS
  • In-flight Entertainment & Connectivity MARKET: KEY MARKET CONNECTIVITY
  • Global In-flight Entertainment & Connectivity Market SIZE, 2016 - 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Fit, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Linefit Aircraft, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Retrofit Aircraft, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY End User, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Civil & Commercial, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Military & Defense, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Platform, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Fixed-wing Aircraft, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY Rotary-wing Aircraft, BY GEOGRAPHY, 2017 vs 2024 (USD million)
  • Global In-flight Entertainment & Connectivity Market SIZE, BY GEOGRAPHY, 2017 (USD million)
  • 360iResearch Competitive Strategic Window for Global In-flight Entertainment & Connectivity Market, BY Fit, 2024
  • 360iResearch Competitive Strategic Window for Global In-flight Entertainment & Connectivity Market, BY End User, 2024
  • 360iResearch Competitive Strategic Window for Global In-flight Entertainment & Connectivity Market, BY Platform, 2024
  • 360iResearch Competitive Strategic Window for Global In-flight Entertainment & Connectivity Market, BY GEOGRAPHY, 2024
  • 360IRESEARCH FPNV POSITIONING MATRIX FOR In-flight Entertainment & Connectivity MARKET
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