Board Games
SKU
MRR-D27C4B4F123B
Region
Global
Publication Date
March 2024
Delivery
Immediate
2023
USD 13.12 billion
2030
USD 25.62 billion
2024
USD 14.42 billion
CAGR
10.02%

Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Sales Channel - Global Forecast 2024-2030

[180 Pages Report] The Board Games Market size was estimated at USD 13.12 billion in 2023 and expected to reach USD 14.42 billion in 2024, at a CAGR 10.02% to reach USD 25.62 billion by 2030.

Board Games Market
To learn more about this report, request a free PDF copy

Board games refer to indoor games that are typically multi-player tabletop games utilizing counters or tokens positioned on a pre-marked surface. The application of board games stretches across various spectrums, particularly leisure and entertainment activities. Their end-use is predominantly found amongst a wide demographic from children, teenagers, and adults to the geriatric population. They are utilized in homes and educational institutions for learning purposes and by professionals in corporate setups for team building and social interaction. The prevalence of online retail, the growth of e-commerce, and a resurgence of interest in social and group-oriented gaming are all robust driving measures contributing to board game escalation. Notable growth factors for board games include increased public interest in social gameplay, a cultural shift towards experiential and educational gaming, and the demand for strategic and war simulation games. However, the growing incidences of product recall of board games due to choking hazards and the presence of toxic chemicals impede widespread adoption among consumers. Furthermore, complications related to the intellectual property rights of board games present challenges for new entrants in the industry. However, major manufacturers are constantly investing efforts to develop novel, innovative games without infringing on the patents or copyrights of existing games. The emergence of crowdfunded games, the surge in board games in cafes, and the increased adoption of board games in learning and development activities are presenting promising opportunities for growth in this space.

Board Games Market - Global Forecast 2024-2030
To learn more about this report, request a free PDF copy
Game Type: Rising number of chess competitions and championships across the world

Chess is played on a square board made of 64 smaller squares arranged in eight vertical rows called files and eight horizontal rows called ranks. It consists of six chess pieces: pawn, bishop, knight, rook, queen, and king, and is played between two players. Ludo refers to a board game in which players advance counters by throwing dice and moving the disc pieces accordingly. As a luck-based family game, it primarily attracts customers seeking a light-hearted, entertainment-filled interaction. Monopoly is a unique real-estate board game played between two to eight players. Every player's primary aim is to remain financially solvent while forcing opponent players into bankruptcy by buying and developing pieces of property. Scrabble is a board-and-tile game in which two to four players compete by forming words with lettered tiles on a square board. Scrabble provides an enriching linguistic experience for consumers. Its appeal lies in its ability to cater to the language and vocabulary enhancement needs, attracting both educational institutions and households.

Age group: Demand for strategic and innovative games catering to adults above 25 Years

The 12-25 age group typically gravitates towards board games that challenge their strategic thinking and include a social interaction element. This demographic also shows a keen interest in games with themes related to pop culture, history, and science. Children in the age bracket between 2 and 5 prefer interactive and visually stimulating board games that focus more on fun and learning. Games are mainly designed to promote motor skills, color recognition, and basic math or language abilities. The above 25 years age category typically consists of active board game hobbyists, collectors, and enthusiasts. High-quality components, detailed artwork, and immersive storytelling are key elements desired by this group. Adults above 25 often enjoy board games that incorporate themes of strategy, trivia, and adventure. The preference for the age group of 5 to 12-year consumers leans toward engaging, exciting, and imaginative board games. The products here are wide-ranging, from simple quests to intricate puzzles, offering an array of themes that cater to diverse interests.

Sales Channel: Preference for convenience shopping leading to expansion of online stores

Hypermarkets and supermarkets play a crucial role in the sales of board games as they display a wide array of physical game products, catering to consumers who prefer to inspect physically before purchase. These spacious commercial venues showcase a broad assortment of board games covering various themes and age groups. Online shopping platforms provide global accessibility, convenience, and an extensive selection from various manufacturers. The digital space allows stores to stock virtually unlimited games without the constraint of physical space, making them attractive to customers seeking niche or less-known games. Additionally, due to the increasing internet penetration and preference for online shopping, the growth of online stores in the board games market shows significant promise. Specialty Stores are particularly vital in the context of board games as they cater to the specific needs of seasoned board game enthusiasts and collectors. These niche retail outlets focus entirely on board games, offering a wide array of games ranging from popular mainstream choices to obscure collector editions. Store staff often have deep knowledge about the games and can provide expert advice to customers.

Regional Insights

In the Americas, particularly in the United States and Canada, the demand for board games remains robust due to constant product innovation. A rejuvenated interest in nostalgic board games and ongoing initiatives to digitize classics for modern players contribute to the board games's growth. Furthermore, due to the increased spending power of millennial consumers, the demand for creative and complex games is on the rise. The board games industry in the EU is categorized by high buyer power and intense competition, driven by a diversified supplier landscape. Notably, many European countries are spearheading the trend of analog game nights,' fostering a community around traditional gaming. Research indicates a growing preference for eco-friendly board games, which has prompted industry players to invest in sustainable production methods. In the Asia-Pacific region, economies such as Japan, China, and India offer a mixture of local and global board games that uniquely cater to their culture and gameplay preferences. Government initiatives to promote board games such as chess through competitions and championships have also stimulated interest among consumers.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Board Games Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Board Games Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments
  • Mattel Announces Pictionary Vs. AI, a Physical Board Game to Integrate AI into Gameplay

    Mattel, Inc. introduced Pictionary Vs. AI, an innovative board game that incorporates AI technology into its classic gameplay. In this game, players take turns drawing while the AI attempts to guess their drawings. Additionally, players can earn points by correctly predicting whether the AI will guess other players' sketches accurately. To add to the excitement, challenge rounds have been introduced, including drawing with eyes closed and drawing without using hands. This modern adaptation of Pictionary combines the beloved quickdraw gameplay that fans have enjoyed for decades, offering a fresh and engaging way to interact with the brand. [Published On: 2023-09-26]

  • Hasbro And an Italian Tech Company to Prepare a Future for AI Integration Into Board Games

    Hasbro joined forces with Italian tech firm Xplored to bring AI integration to board games to offer advanced gaming experiences, including digital expansions of physical games and robust AI-powered game mechanics. This collaboration aims to seamlessly incorporate technology into analog gaming experiences to enhance user experience. [Published On: 2023-07-25]

  • Steamforged Launches New Elden Ring Board Game

    Steamforged Games announced its plans to bring the popular video game Elden Ring to the tabletop with an official board game adaptation. The board game adaptation is expected to offer satisfying combat and rewarding exploration for providing fans with the opportunity to explore the Elden Ring universe through the medium of a tabletop game. [Published On: 2022-09-20]

Key Company Profiles

The report delves into recent significant developments in the Board Games Market, highlighting leading vendors and their innovative profiles. These include Alderac Entertainment Group (AEG), AMIGO Games Inc., Arcane Wonders, Asmodée Group by Embracer Group, Atlas Games, Bezier Games Inc., Blue Orange Sarl, Buffalo Game LLC, Facade Games LLC, Gamelyn Games, Games Workshop Group PLC, Grey Gnome Games, HABA USA, Hasbro Inc., Mattel Inc., Mindware Inc., National Entertainment Collectibles Association Inc., Noris Spiele by Simba Dickie Group, Paizo Inc., Queen Games by XSET, R & R Games Inc., Ravensburger North America, Inc., Rio Grande Games, Schmidt Spiele GmbH, Spin Master Ltd, Steamforged Games Ltd., Tasty Minstrel Games, Thames & Kosmos., ThinkFun, Inc., and Wiener Spielkartenfabrik Ferd. Piatnik & Söhne.

Market Segmentation & Coverage

This research report categorizes the Board Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • Chess
    • Ludo
    • Monopoly
    • Scrabble
  • Age Group
    • 12-25 Years
    • 2-5 Years
    • Above 25 Years
    • Between 5 & 12 Years
  • Sales Channel
    • Hypermarkets & Supermarket
    • Online Stores
    • Specialty Stores

  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast of the Board Games Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Board Games Market?
  3. What are the technology trends and regulatory frameworks in the Board Games Market?
  4. What is the market share of the leading vendors in the Board Games Market?
  5. Which modes and strategic moves are suitable for entering the Board Games Market?

Table of Contents
  1. Preface
    1. Objectives of the Study
    2. Market Segmentation & Coverage
    3. Years Considered for the Study
    4. Currency & Pricing
    5. Language
    6. Stakeholders
  2. Research Methodology
    1. Define: Research Objective
    2. Determine: Research Design
    3. Prepare: Research Instrument
    4. Collect: Data Source
    5. Analyze: Data Interpretation
    6. Formulate: Data Verification
    7. Publish: Research Report
    8. Repeat: Report Update
  3. Executive Summary
  4. Market Overview
  5. Market Insights
    1. Market Dynamics
      1. Drivers
        1. Growing parental focus on children’s brain development through board games
        2. Rising consumer demand for indoor recreational activities
        3. Increasing availability on e-commerce platforms
      2. Restraints
        1. Rising number of product recalls
      3. Opportunities
        1. Introduction of board gaming events and competitions
        2. Increasing number of innovative board games catering to both adults and children
      4. Challenges
        1. Concerns related to intellectual property rights of board games
    2. Market Segmentation Analysis
      1. Game Type: Rising number of chess competitions and championships across the world
      2. Age group: Demand for strategic and innovative games catering to adults above 25 Years
      3. Sales Channel: Preference for convenience shopping leading to expansion of online stores
    3. Market Trend Analysis
    4. Cumulative Impact of High Inflation
    5. Porter’s Five Forces Analysis
      1. Threat of New Entrants
      2. Threat of Substitutes
      3. Bargaining Power of Customers
      4. Bargaining Power of Suppliers
      5. Industry Rivalry
    6. Value Chain & Critical Path Analysis
    7. Regulatory Framework
  6. Board Games Market, by Game Type
    1. Introduction
    2. Chess
    3. Ludo
    4. Monopoly
    5. Scrabble
  7. Board Games Market, by Age Group
    1. Introduction
    2. 12-25 Years
    3. 2-5 Years
    4. Above 25 Years
    5. Between 5 & 12 Years
  8. Board Games Market, by Sales Channel
    1. Introduction
    2. Hypermarkets & Supermarket
    3. Online Stores
    4. Specialty Stores
  9. Americas Board Games Market
    1. Introduction
    2. Argentina
    3. Brazil
    4. Canada
    5. Mexico
    6. United States
  10. Asia-Pacific Board Games Market
    1. Introduction
    2. Australia
    3. China
    4. India
    5. Indonesia
    6. Japan
    7. Malaysia
    8. Philippines
    9. Singapore
    10. South Korea
    11. Taiwan
    12. Thailand
    13. Vietnam
  11. Europe, Middle East & Africa Board Games Market
    1. Introduction
    2. Denmark
    3. Egypt
    4. Finland
    5. France
    6. Germany
    7. Israel
    8. Italy
    9. Netherlands
    10. Nigeria
    11. Norway
    12. Poland
    13. Qatar
    14. Russia
    15. Saudi Arabia
    16. South Africa
    17. Spain
    18. Sweden
    19. Switzerland
    20. Turkey
    21. United Arab Emirates
    22. United Kingdom
  12. Competitive Landscape
    1. Market Share Analysis, 2023
    2. FPNV Positioning Matrix, 2023
    3. Competitive Scenario Analysis
      1. Mattel Announces Pictionary Vs. AI, a Physical Board Game to Integrate AI into Gameplay
      2. Hasbro And an Italian Tech Company to Prepare a Future for AI Integration Into Board Games
      3. Steamforged Launches New Elden Ring Board Game
  13. Competitive Portfolio
    1. Key Company Profiles
    2. Key Product Portfolio
  14. List of Figures [Total: 22]
    1. BOARD GAMES MARKET RESEARCH PROCESS
    2. BOARD GAMES MARKET SIZE, 2023 VS 2030
    3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2030 (USD MILLION)
    4. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
    5. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
    6. BOARD GAMES MARKET DYNAMICS
    7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
    8. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
    9. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
    10. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
    11. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2030 (%)
    12. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
    13. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    14. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    15. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
    16. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
    17. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    18. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    19. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
    20. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
    21. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
    22. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023
  15. List of Tables [Total: 290]
    1. BOARD GAMES MARKET SEGMENTATION & COVERAGE
    2. UNITED STATES DOLLAR EXCHANGE RATE, 2018–2023
    3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2023 (USD MILLION)
    4. GLOBAL BOARD GAMES MARKET SIZE, 2024-2030 (USD MILLION)
    5. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
    6. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
    7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    8. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    9. GLOBAL BOARD GAMES MARKET SIZE, BY CHESS, BY REGION, 2018-2023 (USD MILLION)
    10. GLOBAL BOARD GAMES MARKET SIZE, BY CHESS, BY REGION, 2024-2030 (USD MILLION)
    11. GLOBAL BOARD GAMES MARKET SIZE, BY LUDO, BY REGION, 2018-2023 (USD MILLION)
    12. GLOBAL BOARD GAMES MARKET SIZE, BY LUDO, BY REGION, 2024-2030 (USD MILLION)
    13. GLOBAL BOARD GAMES MARKET SIZE, BY MONOPOLY, BY REGION, 2018-2023 (USD MILLION)
    14. GLOBAL BOARD GAMES MARKET SIZE, BY MONOPOLY, BY REGION, 2024-2030 (USD MILLION)
    15. GLOBAL BOARD GAMES MARKET SIZE, BY SCRABBLE, BY REGION, 2018-2023 (USD MILLION)
    16. GLOBAL BOARD GAMES MARKET SIZE, BY SCRABBLE, BY REGION, 2024-2030 (USD MILLION)
    17. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    18. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    19. GLOBAL BOARD GAMES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2018-2023 (USD MILLION)
    20. GLOBAL BOARD GAMES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2024-2030 (USD MILLION)
    21. GLOBAL BOARD GAMES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2018-2023 (USD MILLION)
    22. GLOBAL BOARD GAMES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2024-2030 (USD MILLION)
    23. GLOBAL BOARD GAMES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2018-2023 (USD MILLION)
    24. GLOBAL BOARD GAMES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2024-2030 (USD MILLION)
    25. GLOBAL BOARD GAMES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2018-2023 (USD MILLION)
    26. GLOBAL BOARD GAMES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2024-2030 (USD MILLION)
    27. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    28. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    29. GLOBAL BOARD GAMES MARKET SIZE, BY HYPERMARKETS & SUPERMARKET, BY REGION, 2018-2023 (USD MILLION)
    30. GLOBAL BOARD GAMES MARKET SIZE, BY HYPERMARKETS & SUPERMARKET, BY REGION, 2024-2030 (USD MILLION)
    31. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE STORES, BY REGION, 2018-2023 (USD MILLION)
    32. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE STORES, BY REGION, 2024-2030 (USD MILLION)
    33. GLOBAL BOARD GAMES MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2023 (USD MILLION)
    34. GLOBAL BOARD GAMES MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2024-2030 (USD MILLION)
    35. AMERICAS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    36. AMERICAS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    37. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    38. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    39. AMERICAS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    40. AMERICAS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    41. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
    42. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
    43. ARGENTINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    44. ARGENTINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    45. ARGENTINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    46. ARGENTINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    47. ARGENTINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    48. ARGENTINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    49. BRAZIL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    50. BRAZIL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    51. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    52. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    53. BRAZIL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    54. BRAZIL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    55. CANADA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    56. CANADA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    57. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    58. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    59. CANADA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    60. CANADA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    61. MEXICO BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    62. MEXICO BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    63. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    64. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    65. MEXICO BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    66. MEXICO BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    67. UNITED STATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    68. UNITED STATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    69. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    70. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    71. UNITED STATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    72. UNITED STATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    73. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
    74. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
    75. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    76. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    77. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    78. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    79. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    80. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    81. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
    82. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
    83. AUSTRALIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    84. AUSTRALIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    85. AUSTRALIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    86. AUSTRALIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    87. AUSTRALIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    88. AUSTRALIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    89. CHINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    90. CHINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    91. CHINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    92. CHINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    93. CHINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    94. CHINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    95. INDIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    96. INDIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    97. INDIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    98. INDIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    99. INDIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    100. INDIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    101. INDONESIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    102. INDONESIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    103. INDONESIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    104. INDONESIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    105. INDONESIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    106. INDONESIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    107. JAPAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    108. JAPAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    109. JAPAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    110. JAPAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    111. JAPAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    112. JAPAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    113. MALAYSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    114. MALAYSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    115. MALAYSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    116. MALAYSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    117. MALAYSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    118. MALAYSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    119. PHILIPPINES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    120. PHILIPPINES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    121. PHILIPPINES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    122. PHILIPPINES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    123. PHILIPPINES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    124. PHILIPPINES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    125. SINGAPORE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    126. SINGAPORE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    127. SINGAPORE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    128. SINGAPORE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    129. SINGAPORE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    130. SINGAPORE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    131. SOUTH KOREA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    132. SOUTH KOREA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    133. SOUTH KOREA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    134. SOUTH KOREA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    135. SOUTH KOREA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    136. SOUTH KOREA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    137. TAIWAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    138. TAIWAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    139. TAIWAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    140. TAIWAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    141. TAIWAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    142. TAIWAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    143. THAILAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    144. THAILAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    145. THAILAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    146. THAILAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    147. THAILAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    148. THAILAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    149. VIETNAM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    150. VIETNAM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    151. VIETNAM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    152. VIETNAM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    153. VIETNAM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    154. VIETNAM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    155. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    156. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    157. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    158. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    159. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    160. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    161. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
    162. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
    163. DENMARK BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    164. DENMARK BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    165. DENMARK BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    166. DENMARK BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    167. DENMARK BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    168. DENMARK BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    169. EGYPT BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    170. EGYPT BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    171. EGYPT BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    172. EGYPT BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    173. EGYPT BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    174. EGYPT BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    175. FINLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    176. FINLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    177. FINLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    178. FINLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    179. FINLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    180. FINLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    181. FRANCE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    182. FRANCE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    183. FRANCE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    184. FRANCE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    185. FRANCE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    186. FRANCE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    187. GERMANY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    188. GERMANY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    189. GERMANY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    190. GERMANY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    191. GERMANY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    192. GERMANY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    193. ISRAEL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    194. ISRAEL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    195. ISRAEL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    196. ISRAEL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    197. ISRAEL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    198. ISRAEL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    199. ITALY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    200. ITALY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    201. ITALY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    202. ITALY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    203. ITALY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    204. ITALY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    205. NETHERLANDS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    206. NETHERLANDS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    207. NETHERLANDS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    208. NETHERLANDS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    209. NETHERLANDS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    210. NETHERLANDS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    211. NIGERIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    212. NIGERIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    213. NIGERIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    214. NIGERIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    215. NIGERIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    216. NIGERIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    217. NORWAY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    218. NORWAY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    219. NORWAY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    220. NORWAY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    221. NORWAY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    222. NORWAY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    223. POLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    224. POLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    225. POLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    226. POLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    227. POLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    228. POLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    229. QATAR BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    230. QATAR BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    231. QATAR BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    232. QATAR BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    233. QATAR BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    234. QATAR BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    235. RUSSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    236. RUSSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    237. RUSSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    238. RUSSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    239. RUSSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    240. RUSSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    241. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    242. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    243. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    244. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    245. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    246. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    247. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    248. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    249. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    250. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    251. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    252. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    253. SPAIN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    254. SPAIN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    255. SPAIN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    256. SPAIN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    257. SPAIN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    258. SPAIN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    259. SWEDEN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    260. SWEDEN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    261. SWEDEN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    262. SWEDEN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    263. SWEDEN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    264. SWEDEN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    265. SWITZERLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    266. SWITZERLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    267. SWITZERLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    268. SWITZERLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    269. SWITZERLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    270. SWITZERLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    271. TURKEY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    272. TURKEY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    273. TURKEY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    274. TURKEY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    275. TURKEY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    276. TURKEY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    277. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    278. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    279. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    280. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    281. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    282. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    283. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
    284. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
    285. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
    286. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
    287. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2023 (USD MILLION)
    288. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2024-2030 (USD MILLION)
    289. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
    290. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023
  16. List of Companies Mentioned [Total: 30]
    1. Alderac Entertainment Group (AEG)
    2. AMIGO Games Inc.
    3. Arcane Wonders
    4. Asmodée Group by Embracer Group
    5. Atlas Games
    6. Bezier Games Inc.
    7. Blue Orange Sarl
    8. Buffalo Game LLC
    9. Facade Games LLC
    10. Gamelyn Games
    11. Games Workshop Group PLC
    12. Grey Gnome Games
    13. HABA USA
    14. Hasbro Inc.
    15. Mattel Inc.
    16. Mindware Inc.
    17. National Entertainment Collectibles Association Inc.
    18. Noris Spiele by Simba Dickie Group
    19. Paizo Inc.
    20. Queen Games by XSET
    21. R & R Games Inc.
    22. Ravensburger North America, Inc.
    23. Rio Grande Games
    24. Schmidt Spiele GmbH
    25. Spin Master Ltd
    26. Steamforged Games Ltd.
    27. Tasty Minstrel Games
    28. Thames & Kosmos.
    29. ThinkFun, Inc.
    30. Wiener Spielkartenfabrik Ferd. Piatnik & Söhne
The Rise of Innovative Board Games for All Ages
December 8, 2023
BLOG
The Rise of Innovative Board Games for All Ages
Board games have been entertaining people for centuries. From the traditional games passed down from generations to the latest ones that are being introduced in the market every year, board games have always been a fun way to gather with family and friends. However, with the increasing number of innovative board games catering to both adults and children, the board game industry has seen a huge boost in recent years. This blog post discusses the rise of innovative board games for all ages and the impact it has on the board game industry.

One of the biggest reasons for the success of innovative board games is the improvement in technology and the internet. With the rise of crowdfunding platforms and eCommerce websites, creating and distributing board games has become easier than ever before. This has given creators more opportunities to come up with unique ideas and themes for their games. As a result, we see a wide range of board games that cater to different interests, ages, and skill levels.

Another factor that has contributed to the rise of innovative board games is the trend towards adult board games. While traditional board games were mostly designed for children, the newest board games that are being introduced in the market cater to all ages. These games have intricate rules, unique storylines, and challenging gameplay that appeal to an older audience.

The rise of innovative board games has also created a new market for game designers and publishers. With more people interested in board games, the board game industry has seen a surge in job opportunities. Game designers, artists, writers, and publishers are all in demand as the industry continues to grow. This not only benefits the industry as a whole but also allows more diverse representation in the creation of these games.

Apart from traditional board games, the rise of innovative board games has also led to the emergence of hybrid games. These games incorporate elements from video games, role-playing games, and board games to create a unique gaming experience. These hybrid games have attracted a new wave of gamers who are interested in exploring new types of gameplay and are willing to experiment with different gaming formats.

The rise of innovative board games has brought exciting changes to the world of board games. With a wider range of board games catering to all ages, the board game industry has seen a significant boost in recent years. Game creators are now able to take more risks and come up with unique and interesting themes for their games, which has resulted in a broader range of games for people to enjoy. This has not only allowed for more diverse representation in the industry but also created more job opportunities for game designers and publishers. As the popularity of these games continues to grow, we can expect more innovative board games in the years to come.

Frequently Asked Questions
  1. How big is the Board Games Market?
    Ans. The Global Board Games Market size was estimated at USD 13.12 billion in 2023 and expected to reach USD 14.42 billion in 2024.
  2. What is the Board Games Market growth?
    Ans. The Global Board Games Market to grow USD 25.62 billion by 2030, at a CAGR of 10.02%
  3. When do I get the report?
    Ans. Most reports are fulfilled immediately. In some cases, it could take up to 2 business days.
  4. In what format does this report get delivered to me?
    Ans. We will send you an email with login credentials to access the report. You will also be able to download the pdf and excel.
  5. How long has 360iResearch been around?
    Ans. We are approaching our 7th anniversary in 2024!
  6. What if I have a question about your reports?
    Ans. Call us, email us, or chat with us! We encourage your questions and feedback. We have a research concierge team available and included in every purchase to help our customers find the research they need-when they need it.
  7. Can I share this report with my team?
    Ans. Absolutely yes, with the purchase of additional user licenses.
  8. Can I use your research in my presentation?
    Ans. Absolutely yes, so long as the 360iResearch cited correctly.
DOWNLOAD A FREE PDF
This free PDF includes market data points, ranging from trend analysis to market estimates & forecasts. See for yourself.