Virtual Production
SKU
MRR-0D217D5AD997
Region
Global
Publication Date
December 2023
Delivery
Immediate
2022
USD 2.17 billion
2030
USD 8.27 billion
2023
USD 2.55 billion
CAGR
18.19%
Virtual Production Market by Component (Hardware, Services, Software), Production Stage (Post-Production, Pre-Production, Production), End-User - Global Forecast 2023-2030

[196 Pages Report] The Virtual Production Market size was estimated at USD 2.17 billion in 2022 and expected to reach USD 2.55 billion in 2023, at a CAGR 18.19% to reach USD 8.27 billion by 2030.

Virtual Production Market
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Virtual production integrates physical and virtual filmmaking techniques to create breakthrough media. Real-time 3D engines are used to create photorealistic sets and displayed on large LED walls behind physical sets using the real-time rendering capabilities of the game engines. The cameras are synced with the game engines for enhanced realism and depth of perspective. Virtual production allows studios to build bigger, innovate more, and deliver high-quality results in production. The rising popularity of enhanced graphics and the surging demand for visual effects in film production studios are accelerating the use of virtual production techniques. However, elevated cost and technical complexities of virtual production may impede their adoption by the film industry. Moreover, the introduction of technologically advanced virtual production hardware and integration of software with novel technologies such as artificial intelligence (AI) and machine learning (ML) can provide real-time insights and improve the visibility of operations and is expected to encourage their adoption by end-users worldwide.

Virtual Production Market - Global Forecast 2023-2030
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Component: Significant penetration of virtual production software

Virtual production software assists the producers in pre-visualizing, designing, and visually editing effects in a real-time environment. Film and media producers increasingly use virtual production hardware due to the considerable rise in LED video wall screens for real-time background visuals required for in-house shoots. The use of virtual production hardware, including motion capture workstations, virtual camera systems, and simulation cameras, is expected to increase in film studios. Film producers employ virtual production services due to the lack of trained professionals to operate virtual production technology and implement visual effects (VFX) in video content production. Services of virtual output involve providing technical support in consulting, training, editing, and other virtual art services to help users create and design content. Virtual production software includes collaboration suites, digital asset management, 3D environment creators, virtual scouting, real-time animation, real-time composing, and other tools that aid in streamlining workflows and performing necessary content design and development tasks.

Production Stage: Expanding use of virtual production for post-production in media industry

Virtual production is widely used in the post-production stage for editing and collaborating post-shoot videos with graphics and visual effects (VFX). In the production stage, virtual production helps in performance capture through a virtual camera and enables video-makers to portray an imaginary character’s action by simulating a real actor’s movements. Virtual production is utilized for the first visualization of a movie or TV series during the pre-production stage for receiving approval from investors, producers, and studios. Real-time 3D artists convey the story and tone of production by creating digital scenes known as preliminary trailers, visualizing the filmmakers’ creative intent.

End-User: Proliferating demand from film & television industry

Virtual production is primarily used in film & television, which utilizes augmented reality, computer-generated imagery (CGI), and motion capture to create realistic effects on a virtual set. Film & television industries are economically leveraged by virtual production by reducing the need for physical sets & locations. Virtual production allows immediate swapping of set locations and can be used to shoot commercial advertisements with the incorporation of visual effects. Game developers significantly utilize virtual production to create more realistic and immersive game environments, refine game elements before they are fully implemented in the game, and test out game mechanics. Recent developments include mobile virtual production super studio to help social media influencers for making more attractive videos.

Regional Insights

The virtual production market represents a highly evolving landscape in the Americas owing to their extensive applications in the filmmaking studios in the region. The growing demand for online videos and the rising popularity of on-demand video streaming in the APAC and EMEA countries are encouraging visual production in the region. Governments and cultural organizations worldwide are heavily investing in the film sector to support the growth of a sustainable local film industry by empowering the private sector with financing packages that support local content and promote filmmaking. For instance, in March 2023, Saudi Cultural Development Fund launched its Film Sector Financing Program, offering USD 233 million in financial support to local and international film companies involved in the country’s burgeoning cinema industry. Additionally, advances in virtual production software and hardware broaden their applications in content creation, three-dimensional texturing, and post-process motion-capturing data, which is expected to accelerate their use by film and media producers across the world.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Production Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Production Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments
  • FTV Launching Virtual Production Revolution with Pixotope XR studio

    Future Television (FTV) revolutionized in virtual production with the inauguration of its innovative Pixotope XR studio. This advanced technology transcends traditional broadcasting methods by integrating extended reality (XR) into live production, ushering in a new era where virtual and physical worlds blend seamlessly. The Pixotope XR studio has cutting-edge technology that enables real-time interactive graphics and virtual set extensions, transforming how viewers experience television. [Published On: 2023-11-23]

  • Aptech Launches India's First Holistic end-end Virtual Production Academy in Mumbai

    Aptech Ltd., has taken a significant leap forward by unveiling India's inaugural comprehensive Virtual Production Academy located in Mumbai. The Virtual Production Academy by Aptech endeavors to bridge the existing skills gap by providing immersive training in this avant-garde discipline. The academy is expected to equip students with the requisite knowledge and proficiency in virtual production, fostering a new generation of industry-ready professionals. [Published On: 2023-10-18]

  • Sony Launches VERONA LED Displays for Virtual Production

    Sony unveiled a new line of LED displays specifically designed for the demands of virtual production, named Verona. These cutting-edge screens are tailored to meet the high visual fidelity standards needed for immersive backgrounds in film and television production. Equipped with advanced processing capabilities, the Verona LED displays ensure a seamless on-set experience by providing real-time visual effects and environments, enabling the cast and crew to interact with their surroundings more naturally. [Published On: 2023-09-07]

Key Company Profiles

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NaturalPoint, Inc., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies, Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vū Technologies Corp, and Wētā FX Ltd..

Market Segmentation & Coverage

This research report categorizes the Virtual Production Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
      • Cameras
        • 360 Cameras
        • Action Cameras
        • Compact Cameras
        • DSLR Cameras
        • Medium Format Cameras
        • Traditional Film Cameras
      • GPUs & Video Cards
      • LED Display Wall
      • Memory & Storage
      • Workstations
    • Services
    • Software
  • Production Stage
    • Post-Production
    • Pre-Production
    • Production
  • End-User
    • Film & Television
    • Gaming
    • Marketing & Advertisements
    • Social Media Content

  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast of the Virtual Production Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Production Market?
  3. What are the technology trends and regulatory frameworks in the Virtual Production Market?
  4. What is the market share of the leading vendors in the Virtual Production Market?
  5. Which modes and strategic moves are suitable for entering the Virtual Production Market?

  1. Preface
    1. Objectives of the Study
    2. Market Segmentation & CoverageVIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
    3. Years Considered for the Study
    4. Currency & PricingUNITED STATES DOLLAR EXCHANGE RATE, 2018–2022
    5. Language
    6. Limitations
    7. Assumptions
    8. Stakeholders
  2. Research Methodology
    1. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
    2. Define: Research Objective
    3. Determine: Research Design
    4. Prepare: Research Instrument
    5. Collect: Data Source
    6. Analyze: Data Interpretation
    7. Formulate: Data Verification
    8. Publish: Research Report
    9. Repeat: Report Update
  3. Executive Summary
    1. VIRTUAL PRODUCTION MARKET SIZE, 2022 VS 2030
  4. Market Overview
    1. IntroductionVIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
    2. Virtual Production Market, by RegionVIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2022 VS 2030 (%)VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD THOUSAND)GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2030 (USD THOUSAND)
  5. Market Insights
    1. Market DynamicsVIRTUAL PRODUCTION MARKET DYNAMICS
      1. Drivers
        1. Rising popularity of movies with extensive graphics among consumers
        2. Proliferating demand for visual effects in gaming industry
        3. Increasing adoption of virtual production for the creation of commercial ads
      2. Restraints
        1. High cost associated with virtual production
      3. Opportunities
        1. Advancements in virtual production technologies and systems
        2. Adoption of camera robotics for the production of movies
      4. Challenges
        1. Technical complexities of virtual production method
    2. Market Segmentation Analysis
      1. Component: Significant penetration of virtual production software
      2. Production Stage: Expanding use of virtual production for post-production in media industry
      3. End-User: Proliferating demand from film & television industry
    3. Market Trend Analysis
      1. Rise in film production coupled with the adoption of advanced virtual production technologies
      2. Significant growth in OTT customer base coupled with high penetration of film making companies in the APAC region
      3. Competent strategies by native players bolster virtual production market expansion in the EMEA region.
    4. Cumulative Impact of COVID-19
    5. Cumulative Impact of Russia-Ukraine Conflict
    6. Cumulative Impact of High Inflation
    7. Porter’s Five Forces Analysis
      1. Threat of New Entrants
      2. Threat of Substitutes
      3. Bargaining Power of Customers
      4. Bargaining Power of Suppliers
      5. Industry Rivalry
    8. Value Chain & Critical Path Analysis
    9. Regulatory Framework
  6. Virtual Production Market, by Component
    1. IntroductionVIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2022 VS 2030 (%)VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2022 VS 2023 VS 2030 (USD THOUSAND)VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
    2. HardwareVIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY , 2018-2030 (USD THOUSAND)
    3. VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
      1. CamerasVIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY , 2018-2030 (USD THOUSAND)
      2. VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
        1. 360 CamerasVIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY , 2018-2030 (USD THOUSAND)
        2. Action CamerasVIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY , 2018-2030 (USD THOUSAND)
        3. Compact CamerasVIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY , 2018-2030 (USD THOUSAND)
        4. DSLR CamerasVIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY , 2018-2030 (USD THOUSAND)
        5. Medium Format CamerasVIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY , 2018-2030 (USD THOUSAND)
        6. Traditional Film CamerasVIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY , 2018-2030 (USD THOUSAND)
      3. GPUs & Video CardsVIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY , 2018-2030 (USD THOUSAND)
      4. LED Display WallVIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY , 2018-2030 (USD THOUSAND)
      5. Memory & StorageVIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY , 2018-2030 (USD THOUSAND)
      6. WorkstationsVIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY , 2018-2030 (USD THOUSAND)
    4. ServicesVIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY , 2018-2030 (USD THOUSAND)
    5. SoftwareVIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY , 2018-2030 (USD THOUSAND)
  7. Virtual Production Market, by Production Stage
    1. IntroductionVIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2022 VS 2030 (%)VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2022 VS 2023 VS 2030 (USD THOUSAND)VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
    2. Post-ProductionVIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY , 2018-2030 (USD THOUSAND)
    3. Pre-ProductionVIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY , 2018-2030 (USD THOUSAND)
    4. ProductionVIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY , 2018-2030 (USD THOUSAND)
  8. Virtual Production Market, by End-User
    1. IntroductionVIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2022 VS 2030 (%)VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2022 VS 2023 VS 2030 (USD THOUSAND)VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    2. Film & TelevisionVIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY , 2018-2030 (USD THOUSAND)
    3. GamingVIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY , 2018-2030 (USD THOUSAND)
    4. Marketing & AdvertisementsVIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY , 2018-2030 (USD THOUSAND)
    5. Social Media ContentVIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY , 2018-2030 (USD THOUSAND)
  9. Americas Virtual Production Market
    1. Introduction
    2. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    3. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
    4. Argentina
    5. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    6. Brazil
    7. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    8. Canada
    9. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    10. Mexico
    11. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    12. United States
    13. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    14. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2022 VS 2030 (%)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD THOUSAND)UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2030 (USD THOUSAND)
  10. Asia-Pacific Virtual Production Market
    1. Introduction
    2. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    3. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
    4. Australia
    5. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    6. China
    7. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    8. India
    9. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    10. Indonesia
    11. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    12. Japan
    13. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    14. Malaysia
    15. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    16. Philippines
    17. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    18. Singapore
    19. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    20. South Korea
    21. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    22. Taiwan
    23. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    24. Thailand
    25. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    26. Vietnam
    27. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
  11. Europe, Middle East & Africa Virtual Production Market
    1. Introduction
    2. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    3. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD THOUSAND)EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
    4. Denmark
    5. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    6. Egypt
    7. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    8. Finland
    9. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    10. France
    11. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    12. Germany
    13. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    14. Israel
    15. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    16. Italy
    17. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    18. Netherlands
    19. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    20. Nigeria
    21. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    22. Norway
    23. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    24. Poland
    25. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)POLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)POLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)POLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)POLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    26. Qatar
    27. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)QATAR VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)QATAR VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)QATAR VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)QATAR VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    28. Russia
    29. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    30. Saudi Arabia
    31. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    32. South Africa
    33. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    34. Spain
    35. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    36. Sweden
    37. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    38. Switzerland
    39. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    40. Turkey
    41. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    42. United Arab Emirates
    43. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
    44. United Kingdom
    45. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
  12. Competitive Landscape
    1. FPNV Positioning MatrixVIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2022VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2022
    2. Market Share Analysis, By Key PlayerVIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2022VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2022
    3. Competitive Scenario Analysis, By Key Player
      1. FTV Launching Virtual Production Revolution with Pixotope XR studio
      2. Aptech Launches India's First Holistic end-end Virtual Production Academy in Mumbai
      3. Sony Launches VERONA LED Displays for Virtual Production
      4. Pixotope Pocket launched to support virtual production education
      5. LG Launches New Broadcast, Virtual Production, Extended Reality Solutions At Nab Show
      6. Planar and OptiTrack Present Their Most Advanced Set of Broadcast Technologies at NAB 2023
      7. Sony Opens Virtual Production Studio in Shanghai, China
      8. Sony announces new Virtual Production Tool Set
      9. Cannes Next Partners with Film Soho to Present Global Virtual Production Summit
      10. Media.Monks Collaborates with Epic Games to Showcase Unreal Engine 5 Use in the First Virtual Production Open House in India
      11. Anna Valley and Garden Studios Join Forces To Provide New Large-Scale Virtual Production Studio.
      12. Arctic7 Goes Into Virtual Production After Two Studio Acquisitions
      13. The Weber Shandwick Collective Acquires Extended Reality Firm
      14. Vu Extends Virtual Production Studio Network To Europe
      15. NantStudios Builds Groundbreaking Virtual Production Stages in Australia; World’s Largest LED Volume
      16. Yorkshire Companies Partner On Virtual Production
      17. LAMDA receives funding for Virtual Production technology
      18. HTC shows open Vive XR Elite and business solutions
      19. Virtual Production Studio Expansion Advances Brand Marketing Capabilities for Tag Americas
      20. Yuchip Launches Revolutionary XR LED Screen For Virtual Production
      21. Hungary Takes the Lead in Film Production with €11 Million (USD 11.81 million) Virtual Studio Investment
      22. Singapore launches fresh fund to develop capabilities in virtual production
      23. Amazon Studios Debuts AWS-Powered Virtual Production Mega Stage
      24. ROE Visual’s Black Pearl BP2V2 Remains Indispensable in Virtual Production
  13. Competitive Portfolio
    1. Key Company Profiles
      1. 360Rize
      2. 80six Ltd.
      3. Adobe Inc.
      4. Amazon.com, Inc.
      5. Autodesk, Inc.
      6. AV Stumpfl GmbH
      7. Avid Technology, Inc.
      8. Aximmetry Technologies Ltd.
      9. Barco NV
      10. Blackmagic Design Pty Ltd
      11. Boris FX, Inc.
      12. Brompton Technology Ltd.
      13. Dimension
      14. Disguise Technologies Limited
      15. DNEG PLC
      16. Epic Games, Inc.
      17. FuseFX
      18. Glassbox Technologies
      19. HTC Corporation
      20. HumanEyes Technologies Ltd.
      21. LG Corporation
      22. Mo-Sys Engineering Ltd.
      23. NaturalPoint, Inc.
      24. NEOM Company
      25. NVIDIA Corporation
      26. Panocam3d.com
      27. Perforce Software, Inc.
      28. Pixar Animation Studios by The Walt Disney Company
      29. Pixotope Technologies
      30. Planar Systems, Inc.
      31. Production Resource Group, L.L.C
      32. Samsung Electronics Co., Ltd.
      33. SHOWRUNNER
      34. Side Effects Software Inc.
      35. Sony Group Corporation
      36. Technicolor Creative Studios SA
      37. Unilumin Group Co., Ltd.
      38. Unity Technologies
      39. Ventuz Technology AG
      40. Vicon Motion Systems Ltd.
      41. Virsabi ApS
      42. Vū Technologies Corp
      43. Wētā FX Ltd.
    2. Key Product Portfolio
  1. 360Rize
  2. 80six Ltd.
  3. Adobe Inc.
  4. Amazon.com, Inc.
  5. Autodesk, Inc.
  6. AV Stumpfl GmbH
  7. Avid Technology, Inc.
  8. Aximmetry Technologies Ltd.
  9. Barco NV
  10. Blackmagic Design Pty Ltd
  11. Boris FX, Inc.
  12. Brompton Technology Ltd.
  13. Dimension
  14. Disguise Technologies Limited
  15. DNEG PLC
  16. Epic Games, Inc.
  17. FuseFX
  18. Glassbox Technologies
  19. HTC Corporation
  20. HumanEyes Technologies Ltd.
  21. LG Corporation
  22. Mo-Sys Engineering Ltd.
  23. NaturalPoint, Inc.
  24. NEOM Company
  25. NVIDIA Corporation
  26. Panocam3d.com
  27. Perforce Software, Inc.
  28. Pixar Animation Studios by The Walt Disney Company
  29. Pixotope Technologies
  30. Planar Systems, Inc.
  31. Production Resource Group, L.L.C
  32. Samsung Electronics Co., Ltd.
  33. SHOWRUNNER
  34. Side Effects Software Inc.
  35. Sony Group Corporation
  36. Technicolor Creative Studios SA
  37. Unilumin Group Co., Ltd.
  38. Unity Technologies
  39. Ventuz Technology AG
  40. Vicon Motion Systems Ltd.
  41. Virsabi ApS
  42. Vū Technologies Corp
  43. Wētā FX Ltd.
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Frequently Asked Questions about the Virtual Production Market
The Global Virtual Production Market size was estimated at USD 2.17 billion in 2022 and expected to reach USD 2.55 billion in 2023.
The Global Virtual Production Market to grow USD 8.27 billion by 2030, at a CAGR of 18.19%
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